Alex Nguyen
Alex Nguyen
3D Artist - Bethesda Game Studios
Dallas, United States

About

I’m a 3D artist currently working at Bethesda Studios in Dallas, Texas. My work focuses mostly on character and environment art.

I studied Industrial Design in college before I really became interested in 3D graphics. I was always amazed by CG artwork and design especially in games, but I never considered making a career out of it until my senior year. After receiving my B.S. in Industrial Design, I attended the Guildhall at Southern Methodist University to try my hand at game development. I received the Certificate of Professional Development in Art in December of 2011, and I’ve been working in the industry since then.

Resume (PDF): https://www.dropbox.com/s/6leiyexf5ezlu03/Nguyen_Resume.pdf?dl=0

Skills

Visual communicationRiggingCharacter AnimationDrawingDigital PaintingDigital SculptingSculptingTexturing3D Modeling

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
InDesign
InDesign
3ds Max
3ds Max
NDO
NDO
Illustrator
Illustrator

Experience

  • 3D Artist at Escalation Studios
    Dallas, United States of America
    January 2016 - Present

    I work with a few teams on different projects, filling out whatever is needed. Some of my tasks so far have included UI elements, environment art passes, blockouts, lighting, and particle FX.

  • 3D Artist at Gameloft
    New Orleans, United States of America
    January 2012 - December 2013

    I was part of a larger team, working with designers, programmers, and other artists. I created characters, creatures, and small vistas for Cosmic Colony and Ice Age Village.

  • Senior 3D Artist at Zhurosoft
    Seattle, United States of America
    January 2014 - November 2015

    I worked in a small team to create characters, environment assets, and backgrounds using Max, Zbrush, and Photoshop. I rig and animate my own characters, and generally try to help push the art. I also helped set up the current 3D pipeline and stylization we're using. I worked on Zenia 1 and Monster Kingdom 2, and Heroes and Armies.

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